What can a king do in checkers?
Note: After a checker becomes a “King,” it can move diagonally forward or backward. Move your checker one space diagonally, to an open adjacent square; or jump one or more checkers diagonally to an open square adjacent to the checker you jumped.
What can a double king do in checkers?
Ultra King They can also capture (or “consume”) enemies simply by being next to them, although they cannot also move on this turn. Finally, an ultra king that has been upgraded to a double ultra king can make two moves per turn, including teleporting and consuming a piece next to them.
Can a single checker jump a king?
Checkers can not jump Kings. When moving and not jumping, Kings can only move one square at a time in any direction to an empty space along a diagonal.
Can you skip a turn in checkers?
You can not move a checker backwards until it becomes a King, as described below. If a jump is available, you must take the jump, as described in the next question and answer.
Can a king jump over another piece in checkers?
No. In checkers, a piece (whether a king or not) cannot jump over another piece of the same color (his own man). Can You Go Backwards / Move Back In Checkers?
Can a single checker double jump on the same turn?
As long as it is possible to continue making jumps, a single checker can continue jumping. However, a single checker cannot make a backwards jump on the same turn it is made a king. For example: a single checker double-jumps to the last row, and it becomes a king.
Is it illegal to jump your own checker?
For example, a player has a checker in a double-jump position that can take one of his opponent’s kings across the board. However, the first checker in the double jump is one of his own. He cannot jump his own checker to try to take the king. This move is illegal and will be reset immediately if it is tried.
Do you have to jump when jumping a king?
Must Jump. Players must always take any jump that they can when it is available. This is no different when a single checker jumps a king. The single checker must make any jump that presents itself during the game. This is a tactic with the king that players can use to whittle down their opponents’ checkers.