How do you get the secret exit in Donut Plains 1?

How do you get the secret exit in Donut Plains 1?

The secret exit here can be found towards the end of the level. After jumping over a large green pipe players will see either outlines of green squares in a vertical line up from the ground or a vertical line of green blocks marked with exclamation points.

Where is the secret exit in Donut Plains 2 in Super Mario World?

There are three exits in the level. While beating Donut Plains 2 is not compulsory for finishing the game, it is the only way to get to the Green Switch Palace….Donut Plains 2.

Level
Donut Plains 2
World Donut Plains
Game Super Mario World
Time limit 400 seconds

How do you get to the secret ghost house in Donut Plains?

Donut Secret House is a secret Ghost House in the game Super Mario World. It can be accessed by completing the secret exit of Donut Secret 1. This level also has a secret exit. This level is the home of the Big Boo, the boss who protects the Star Road.

What levels have secret exits in Super Mario World?

Each world features a variety of levels, many with multiple exits. There are 72 levels (not including Yoshi’s House and Top Secret Area), 24 of them have a secret exit for a total of 96 goals in the entire game and finding all of them will reap a reward.

Where are the Donut Plains in Super Mario World?

Donut Plains 1 is the first level of the Donut Plains area in Super Mario World. The level is most notable for introducing the Cape Feather and the Caped form of Mario or Luigi.

Where is the secret exit in Donut Plains 1?

Blocks, they can take the second exit. When running up the blocks using the Triangular Block at the ground, Mario comes across a Key with a Keyhole right next to it. Putting both together finishes the level. Instead of heading northwest, Mario uses a path going north into the lake, leading to Donut Secret 1 if he found the secret exit.

Where do you get Yoshi in Donut Plains 2?

Mario enters a special room with a Chargin’ Chuck kicking footballs at him. The auto-scrolling also stops. At the end of the room, there is a Warp Pipe leading to the Giant Gate. With this exit, Mario is able to reach the Green Switch Palace. This, however, requires to have either Yoshi, a shell, or a cape.

What kind of enemies are in Donut Plains 1?

The level is most notable for introducing the Cape Feather and the Caped form of Mario or Luigi. It is also the first level in the game to have two different exits. Furthermore, Donut Plains 1 introduces several new enemies, the most notable ones being Super Koopas and Volcano Lotuses. The level has a grassland theme.

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